![]() ![]() The controls feel snappy and responsive, even if there is a little bit less freedom in how you can control the flashlight, but it doesn’t really detract from the gameplay. This includes a much-needed quick-turn feature, an over-the-shoulder camera style, added navigation hints after obtaining certain items or solving certain puzzles, the addition of suspenseful item pickup animations, and an auto-tracking feature that snaps to the nearest ghost of any kind when you pull out the Camera Obscura.Īll these improvements to the game shine brighter than ever in the remaster, especially the added accuracy of the new control scheme, which doesn’t involve motion tracking like in the original Wii version. Suda had a strong pedigree of unconventional and unique Japanese horror games before this, including the Twilight Syndrome series, Moonlight Syndrome, Killer 7, and Michigan: Report From Hell.įatal Frame 4 marked a big step forward in several ways for the series, changing up several game mechanics to make things more streamlined and accessible, and less clunky overall. ![]() Well, I got a chance to go hands-on with a playable preview build of the game a full month before its release, and I’m happy to report that it’s looking and feeling great so far.įor those who aren’t aware, Fatal Frame 4 was a Japan-only release on the Nintendo Wii in 2008 and was directed by game auteur Suda51 and his team at Grasshopper Manufacture instead of being entirely in-house at Tecmo for the first time in the series. As we approach the release of the remastered version of the “lost” Fatal Frame game in the West, Fatal Frame 4: Mask Of The Lunar Eclipse in March, many are curious to see how much it improves on the original.
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